var imp = Monster.extend({
	init : function(xCoord, yCoord) {
		this.bounty = 70;
		this.xCoord = xCoord;
		this.yCoord = yCoord;
		this.frameCounter = 0;
		this.frameWidth = 50;
		this.frameHeigth = 61;
		this.image = impAlive;
		this.deathImage = impDeath;
		this.framesCount = 3;

		this.deathFrameWidth = 58;
		this.deathFrameHeigth = 70;
		this.currentFrame = 0;
		this.deathFrame = 0;
		this.deathFramesCount = 4;
		this.HP = 50;
		this.maxHp = 50;
		this.remove = false;
		this.scale = 1;
		this.alive = true;
		this.atacking = false;
		this.headHeight = 20;
		this.headShot = false;
		this.points = 2;
		this.headWidth = 20;

	}
});
